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TIGER MARTIN

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Technical Game Designer with a passion for creating engaging experiences through both programming and design. Focused on promoting collaboration between disciplines to streamline workflows and enhance development efficiency.

Skills

Unity (4 years)

C# (4 years)

C++ (1 year)

Java (1 year)

Game Design

Project Management

  • GitHub
  • itch logo main
  • Instagram
  • LinkedIn

GAME PROJECTS

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VISCERATE

First person shooter roguelite with a modular grid-based inventory system and endless upgrades.

Päls och Fjäder: Skogshjältarna

PÄLS & FJÄDER

A party game where two players work together to operate a pelican & squirrel duo, putting out forest fires.

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LEGEND OF EGG

Vampire survivors style reverse bullet hell with 20+ weapons and procedurally generates upgrades.

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ENTITY

Pacman style horror game where the player has limited vision and faces enemies with unique traits.

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MINI GUNGOLF

A minigolf game using guns instead of golf clubs. Has a singleplayer campaign and 8 player online matches.

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TERRIUM MOD

A minecraft mod about expanding exploration in the world such as deeper caves and expanded functionalities to items.

DIENER DATES

Restaurant management dating simulator with branching dialogues and different endings.

EDUCATIONS

Futuregames

Game Programmer (2024-)

Södertörn University

Game Design & Scripting (2021-2024)

©2024 Tiger Martin
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